Summary
Overview
Work History
Education
Skills
Websites
Languages
Timeline
Generic
Diego Barla

Diego Barla

CABA

Summary

Robust experience in creating games while working both in a team and individually. Achieves intended concepts according to project requirements by utilizing diverse technology resources. Poised and committed in listening carefully to critiques and requests, incorporating feedback and boosting project outcomes to surpass expectations.

Overview

12
12
years of professional experience

Work History

Unity Developer, Game Programmer, UI Programmer, AI Programmer, 3D Pipelines, Team Member

NFT Studios (Cryptomotors, Voxel Architects, Tom Sachs)
05.2021 - 10.2023
  • Development and Publishing for Cryptomotors Alpha PC and Mac.
  • Sold 250 cars with the alpha in OpenSea
  • Delivered the game to the community both for PC and Mac
  • Streamlined development processes for increased efficiency and reduced project timelines.
  • Developed user-friendly UI elements, improving overall player satisfaction and engagement.
  • Integrated third-party SDKs for analytics, monetization, and social features to enhance the gaming experience.
  • Created prototypes for new game ideas, allowing rapid iteration and refinement of concepts.

Unity Developer, 3D Optimization

GamePickle
01.2021 - 01.2022
  • Published 5 cars for millions of players in team
  • Streamlined development processes for increased efficiency and reduced project timelines.
  • Developed user-friendly UI elements, improving overall player satisfaction and engagement.
  • Integrated third-party SDKs for analytics, monetization, and social features to enhance the gaming experience.
  • Created prototypes for new game ideas, allowing rapid iteration and refinement of concepts.
  • Developed custom shaders for visually stunning graphics that elevated the overall game aesthetics.
  • Conducted rigorous testing to identify bugs, providing timely fixes to maintain a high standard of quality assurance.
  • Devised creative solutions to address complex technical challenges during the development process.
  • Efficiently managed project resources including source code repositories, asset libraries, and documentation systems.
  • Corrected, modified and upgraded software to improve performance.

Unity Developer, Prototype, Vertical Slice, Gameplay, AI

Clan Latria Winterfall
01.2021 - 01.2022
  • Vertical Slice to Deck13 (In negotiation)
  • Streamlined development processes for increased efficiency and reduced project timelines.
  • Developed user-friendly UI elements, improving overall player satisfaction and engagement.
  • Created prototypes for new game ideas, allowing rapid iteration and refinement of concepts.
  • Developed custom shaders for visually stunning graphics that elevated the overall game aesthetics.
  • Conducted rigorous testing to identify bugs, providing timely fixes to maintain a high standard of quality assurance.

Unity Developer, Unity Lead, Game Developer, Product Owner

Sabbar
02.2017 - 12.2021
  • Sun Race Development and Publishing for Android and IOS
  • Managed +50.000 downloads on mobile
  • Streamlined development processes for increased efficiency and reduced project timelines.
  • Developed user-friendly UI elements, improving overall player satisfaction and engagement.
  • Integrated third-party SDKs for analytics, monetization, and social features to enhance the gaming experience.
  • Created prototypes for new game ideas, allowing rapid iteration and refinement of concepts.
  • Developed custom shaders for visually stunning graphics that elevated the overall game aesthetics.
  • Conducted rigorous testing to identify bugs, providing timely fixes to maintain a high standard of quality assurance.
  • Devised creative solutions to address complex technical challenges during the development process.
  • Efficiently managed project resources including source code repositories, asset libraries, and documentation systems.
  • Corrected, modified and upgraded software to improve performance.

Education

Certification - Unity Game Development

Unity Courses (2023) Udemy
Remote
12.2023

Experience - Unity Game Development And Arts

The Gnomon Workshop
Remote

Unity Forums
01.2023

Concept Art , DeviantArt
01.2011

Digital art: Villagrán, Sótano Blanco, Garaycochea
01.2008

Multimedia Design -

Davinci Institute
01.2005

UAI - Interamerican Open University
01.2003

Instituto Huergo
01.1996

Skills

  • Lighting and Rendering, Performance Optimization, Texturing and Materials, Mobile Game Development
  • C# Programming, Cross-platform Development, Virtual Reality Development, Unity Engine Expertise
  • Level Design, Physics Simulation, Networking and Multiplayer, Pathfinding Algorithms, Animation Rigging, Terrain Sculpting
  • Procedural Generation, Particle Systems, Character Controller, Version Control, Artificial Intelligence Integration, Audio Implementation, Shader Programming, UI and UX Design, Augmented Reality Development, Implementation Planning, Delivery Management

Languages

Spanish
Native language
Portuguese
Beginner
A1
English
Upper intermediate
B2

Timeline

Unity Developer, Game Programmer, UI Programmer, AI Programmer, 3D Pipelines, Team Member

NFT Studios (Cryptomotors, Voxel Architects, Tom Sachs)
05.2021 - 10.2023

Unity Developer, 3D Optimization

GamePickle
01.2021 - 01.2022

Unity Developer, Prototype, Vertical Slice, Gameplay, AI

Clan Latria Winterfall
01.2021 - 01.2022

Unity Developer, Unity Lead, Game Developer, Product Owner

Sabbar
02.2017 - 12.2021

Certification - Unity Game Development

Unity Courses (2023) Udemy

Experience - Unity Game Development And Arts

The Gnomon Workshop

Unity Forums

Concept Art , DeviantArt

Digital art: Villagrán, Sótano Blanco, Garaycochea

Multimedia Design -

Davinci Institute

UAI - Interamerican Open University

Instituto Huergo
Diego Barla