Robust experience in creating games while working both in a team and individually. Achieves intended concepts according to project requirements by utilizing diverse technology resources. Poised and committed in listening carefully to critiques and requests, incorporating feedback and boosting project outcomes to surpass expectations.
Overview
12
12
years of professional experience
Work History
Unity Developer, Game Programmer, UI Programmer, AI Programmer, 3D Pipelines, Team Member
NFT Studios (Cryptomotors, Voxel Architects, Tom Sachs)
05.2021 - 10.2023
Development and Publishing for Cryptomotors Alpha PC and Mac.
Sold 250 cars with the alpha in OpenSea
Delivered the game to the community both for PC and Mac
Streamlined development processes for increased efficiency and reduced project timelines.
Developed user-friendly UI elements, improving overall player satisfaction and engagement.
Integrated third-party SDKs for analytics, monetization, and social features to enhance the gaming experience.
Created prototypes for new game ideas, allowing rapid iteration and refinement of concepts.
Unity Developer, 3D Optimization
GamePickle
01.2021 - 01.2022
Published 5 cars for millions of players in team
Streamlined development processes for increased efficiency and reduced project timelines.
Developed user-friendly UI elements, improving overall player satisfaction and engagement.
Integrated third-party SDKs for analytics, monetization, and social features to enhance the gaming experience.
Created prototypes for new game ideas, allowing rapid iteration and refinement of concepts.
Developed custom shaders for visually stunning graphics that elevated the overall game aesthetics.
Conducted rigorous testing to identify bugs, providing timely fixes to maintain a high standard of quality assurance.
Devised creative solutions to address complex technical challenges during the development process.
Efficiently managed project resources including source code repositories, asset libraries, and documentation systems.
Corrected, modified and upgraded software to improve performance.
Unity Developer, Prototype, Vertical Slice, Gameplay, AI
Clan Latria Winterfall
01.2021 - 01.2022
Vertical Slice to Deck13 (In negotiation)
Streamlined development processes for increased efficiency and reduced project timelines.
Developed user-friendly UI elements, improving overall player satisfaction and engagement.
Created prototypes for new game ideas, allowing rapid iteration and refinement of concepts.
Developed custom shaders for visually stunning graphics that elevated the overall game aesthetics.
Conducted rigorous testing to identify bugs, providing timely fixes to maintain a high standard of quality assurance.
Unity Developer, Unity Lead, Game Developer, Product Owner
Sabbar
02.2017 - 12.2021
Sun Race Development and Publishing for Android and IOS
Managed +50.000 downloads on mobile
Streamlined development processes for increased efficiency and reduced project timelines.
Developed user-friendly UI elements, improving overall player satisfaction and engagement.
Integrated third-party SDKs for analytics, monetization, and social features to enhance the gaming experience.
Created prototypes for new game ideas, allowing rapid iteration and refinement of concepts.
Developed custom shaders for visually stunning graphics that elevated the overall game aesthetics.
Conducted rigorous testing to identify bugs, providing timely fixes to maintain a high standard of quality assurance.
Devised creative solutions to address complex technical challenges during the development process.
Efficiently managed project resources including source code repositories, asset libraries, and documentation systems.
Corrected, modified and upgraded software to improve performance.
Education
Certification - Unity Game Development
Unity Courses (2023) Udemy
Remote
12.2023
Experience - Unity Game Development And Arts
The Gnomon Workshop
Remote
Unity Forums
01.2023
Concept Art , DeviantArt
01.2011
Digital art: Villagrán, Sótano Blanco, Garaycochea
01.2008
Multimedia Design -
Davinci Institute
01.2005
UAI - Interamerican Open University
01.2003
Instituto Huergo
01.1996
Skills
Lighting and Rendering, Performance Optimization, Texturing and Materials, Mobile Game Development