Summary
Overview
Work History
Education
Skills
Languages
Websites
Accomplishments
Timeline
Generic
HECTOR E. OVIEDO

HECTOR E. OVIEDO

Senior Applied AI Engineer
Rosario,Santa Fe

Summary

Senior Applied AI Engineer and AI Solutions Architect with 23+ years of software engineering across interactive products, enterprise applications, and agentic systems. I implement AI at any layer and any scale: agentic enhancement of an existing product or a full system from scratch, cloud or fully local, from hardware-level inference optimization through multi-agent orchestration to the application on top.

Proven delivery of production AI: agentic workflows and multi-agent architectures, MCP and API integrations across HTTP, SSE, and WebSocket transports, RAG, computer vision, multimodal generative AI across video, image, speech, and audio, and web3 tooling. End-to-end ownership from business requirements to deployment, in Agile cycles with stakeholders in the loop; architecture, integration tests, and security review stay human-in-the-loop.

1st place, Anna AI-Native App Hackathon 2026. Current work is public and verifiable: a live self-publishing media portal in production, more than ten published agent skills and toolkits, and open-source inference optimization on AMD hardware.

Overview

23
23
years of professional experience
50
50

Public repositories on GitHub

Work History

Senior AI Solutions Architect

Ohara
Remote
03.2025 - 01.2026
  • Owned the core agent architecture end to end: context and prompt engineering, multi-agent design, tool and MCP integrations, and DevOps around each build VM.
  • Replaced free-written API code with a deterministic interface-injection system: no hallucinated APIs, no auth or handshake failures, less context degradation.
  • Refactored the monolithic agent into a modular multi-agent system, so no single context window holds a whole build.
  • Wrote 30+ agent skill instruction sets across video, image, audio, games, databases, and Web3 SDKs.
  • Integrated 10 generative vendors behind one validated interface: Hedra, HeyGen, Luma, Veo 3, Runway, GPT-Image, Flux, ElevenLabs, PlayHT, Lyria 2.
  • Wired MCP servers and tool schemas over three transports: HTTP, SSE, and WebSocket.
  • Built a Web3 workflow that carries agent-written Solidity through compile, audit, sign, and on-chain deploy; escrow games ran on it in production.
  • Wrote the Three.js and Phaser game-generation instruction sets; multiplayer ran over Ably Realtime and SpacetimeDB, a Rust backend per VM.
  • Maintained the platform VM templates and base image, and scoped releases with stakeholders and third-party API teams.

Senior Full-Stack Developer

ADGS
Doha, Qatar
11.2018 - 06.2024
  • Built the frontend and integration layer of Pandexit, a real-time agent-based simulation: a dynamic Leaflet map and heatmap dashboard driven by form parameters for decision making.
  • STROKK Mobile: built the mobile presentation layer for an AI cyber-security model separating legitimate users from impostors on behavioral biometrics, with a custom vanilla-JS keyboard capturing per-key timing and pressure plus accelerometer and gyroscope data.
  • CARP: built the presentation layer of a predictive model for capital asset replacement and equipment maintenance.
  • Integrated OpenAI APIs into internal tools as the technology became available, and built dockerized AI/NLP API-aggregation services with BERT, semantic analysis, and sentiment, generating automated PDF reports.
  • Built dockerized Node.js services with email automation and API integrations such as Twitter.
  • Angular and TypeScript enterprise applications: dynamic form engines, reusable UI components, and Three.js visualization prototypes.
  • Worked with product owners, backend engineers, QA, and UX designers to turn business requirements into scoped releases across the development lifecycle.

Full-Stack / Game Developer

GRUPO AYEX
Buenos Aires, Argentina
11.2015 - 11.2018
  • Built production casino gaming systems for physical dual-monitor machines, integrating hardware devices, enterprise APIs, C# services, and real-time operational workflows; two games shipped and operational.
  • Developed scalable JavaScript mobile gaming platforms and multi-game systems, including a production roulette system, responsive across devices.
  • Integrated Microsoft Azure Cognitive Services Face API for identity verification, facial recognition, and image processing: early production work with cloud AI and REST-based computer vision.
  • Created Augmented Reality prototypes and full-stack dashboards for operational monitoring, reporting, analytics, and workflow automation.
  • Worked with engineering teams, product managers, QA engineers, and business stakeholders across Agile, multi-project delivery.

Frontend Developer

Globant
03.2015 - 10.2015
  • Frontend MVVM Developer for Electronic Arts (EA) on PS3/Xbox games (NHL, UFC), using Lua and ActionScript.
  • Worked within a large Scrum team, daily stand-ups, issue tracking, and version control.

Frontend Lead Developer

Santo Mate
02.2014 - 03.2015
  • Designed and implemented a modular game framework.
  • Led a team of two designers and one frontend developer.
  • Delivered four fully interactive, production-level slot machine games using the custom-built framework.

Education

Bachelor coursework - Applied Artificial Intelligence

IU International University of Applied Sciences
Germany
08.2023 - 02.2026

Technical Diploma - Personal and Professional Computer Systems

EET 468
ARGENTINA
01.2003 - 12.2015

Skills

Agentic Engineering

Multi-Agent Systems

AI Agents

MCP (Model Context Protocol)

Context Engineering

Prompt Engineering

RAG

Generative AI

Computer Vision

Local LLM Inference (vLLM, ROCm)

Python

Docker

TypeScript

REST, SSE and WebSocket APIs

Languages

English
Fluent
Spanish
Native

Accomplishments

1st place, Anna AI-Native App Hackathon 2026, with gamentic: a local multi-agent AI dungeon RPG, one agent per character, world state behind 40 validated tools.

El Censurado, a live self-publishing news portal in production: a full agentic editorial workflow, 32 tools driven through a 14-step gated walk.

Published agent skills and toolkits: text-to-3D, OCR, research, web search, Telegram, and blockchain.

Open-source local inference on AMD Strix Halo: a custom HIP kernel, AWQ-INT4 at 256K context, and published benchmarks.

Timeline

Senior AI Solutions Architect

Ohara
03.2025 - 01.2026

Bachelor coursework - Applied Artificial Intelligence

IU International University of Applied Sciences
08.2023 - 02.2026

Senior Full-Stack Developer

ADGS
11.2018 - 06.2024

Full-Stack / Game Developer

GRUPO AYEX
11.2015 - 11.2018

Frontend Developer

Globant
03.2015 - 10.2015

Frontend Lead Developer

Santo Mate
02.2014 - 03.2015

Technical Diploma - Personal and Professional Computer Systems

EET 468
01.2003 - 12.2015
HECTOR E. OVIEDOSenior Applied AI Engineer