Software development professional with comprehensive background in building scalable, high-quality software applications. Known for delivering impactful projects and driving continuous improvement. Team-oriented and results-driven, with strong ability to adapt to changing requirements and priorities. Proficient in programming languages and software development methodologies.
Druids AI is a startup specializing in building AI tools for Unreal Engine, founded by recognized game industry veterans.
I was hired to develop the backend needed to support the Unreal client plugins.
Some of my responsibilities are:
Arrivant is a startup created with the purpose of bringing to life the beautiful world of Project Eluüne : Stargarden
I was hired by the head of engineering, whom I knew before to be part of the small engineering team, developing the game.
Stargarden is an MMO heavily focused on Social aspects and cooperation to achieve the game goals. It also contains components of Web3 to give the players ownership and added value.
Some of my responsibilities so far:
Technical Director/ Manager of the Central Tech Team
My responsibilities were:
I was hired to be part of the newly created Central tech team, composed of highly experienced game developers from world-leading game companies
Our team's main objectives are:
Company Overview: https://www.sandbox.game/en/
The Sandbox metaverse is a virtual world built on the Ethereum blockchain where users can create, own, and monetize their gaming experiences. It's a community-driven platform that allows users to build and own virtual worlds, create avatars, and interact with others. The platform utilizes blockchain technology, specifically NFTs (non-fungible tokens), to verify digital asset ownership and enable users to monetize their creations by selling them on the marketplace or charging for access.
I was hired to take charge and implement everything related to the multiplayer systems and architecture design of the game.
Some of my responsibilities:
The work was implemented in two phases:
Phase 1 :
Phase 2 :
I was hired to build and lead a team to port the Gloomy Eyes VR movie to Oculus Quest.
Gloomy Eyes is an award-winning, state-of-the-art VR experience delivered in 3 chapters. At the moment of my hiring, the first chapter was already released for PC, and the second was in the making.
Some of my responsibilities:
Some great technical achievements of the port :
Some outstanding feats of Gloomy Eyes:
The Lifefuels bottle is a smart bottle that can track your daily hydration and nutrient needs and can prepare custom beverages using "fuel pods", each with different flavors and nutrients.
Website: https://lifefuels.com/pages/smart-bottle
I was hired to fully remake the existing iOS application,done in Swift, to Android using Kotlin
The work consisted of :
A few years ago, I was approached by Javier Entelman (CEO of Sixth Vowel), who had a wild idea: build a gaming studio that would export new IPs to the world and not just be a provider of services for the big companies abroad. He wanted me to be the head of the development department. He was crazy, but I was crazy too =)
Four years later we released the biggest game produced in argentina with a team of 60+ people at peak production, we built a company that influenced every part of the Argentinean industry, from education to relationships with the government ( We were selected as the first Accelerator/Incubator for the gaming industry by the Ministry of Production ) and founded the first latin american publisher, Inca Games.
As head of the development department, from the very beginning, my tasks included, but were not limited to:
No doubt that building a company and making the biggest game of the country was and is an enormous challenge. I learned an amazing wealth of knowledge.
The Game Work Jam is a monthly gathering of indie developers looking to learn the ropes of thriving in the game industry.
It is a place where people can connect and develop their ideas under the supervision and mentorship of experienced game developers from the local game industry
I was one of those mentors, giving advice and feedback to many starting developers.
MICA is a regional forum for education and training for producers, businesses, and cultural professionals
It is the first space in Argentina where the different sectors of cultural industries gather at a single place with the purpose of generating business deals, exchanging information, and presenting their production to key personalities and organizations from all over the world. Participating sectors include: performing arts, audiovisual services, design, publishing, music, and video games.
Held by the Ministry of Culture together with the Ministry of Industry, the Ministry of Foreign Affairs, International Trade and Culture, the Ministry of Labor, Employment and Social Security, the Ministry of Tourism, and the Ministry of Federal Planning, Public Investment and Services
After leaving Gameloft, I set out with two partners and founded Motin Games. we specialized in games for mobile platforms and worked as a freelance team that can take over a whole project for industry clients.
As a creations developer at Gameloft was part of the team tasked with the development of the new products of the company
Some of my tasks were:
A1 Sistemas was my first job as a programmer, and I was really lucky to work with excellent professionals who became my mentors. I still apply up to this day many of the lessons I learned from them.
A1 Sistemas was dedicated to developing and maintaining all the software and infrastructure of Argentina's Buildings Workers Union, which is a national organization with thousands upon thousands of registered workers across the country.
Quickly became responsible for maintaining and developing some of the biggest pieces of software there.
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N8N
Jetbrains Rider
Jetbrains Webstorm
Jetbrains PyCharm
Jetbrains Datagrip
Visual Studio
Gimp
Unreal Engine
Unity Engine
Amazon Gamelift
WWISE