Summary
Overview
Work History
Education
Skills
Software
Certification
Timeline
Hi, I’m

Nicolas Magno

Video Games Developer & Designer
CABA
Nicolas Magno

Summary

Video Game Designer and Developer. Professor in various institutions within video games industry. Proven success in leadership, operational excellence and organizational development with keen understanding of elements of video games business. Experience in development, game esign and leadership positions.

Overview

10
years of professional experience
13
years of post-secondary education
2
Certificates
3
Languages

Work History

Trick Studios/Scopely

Senior Client Engineer
08.2023 - Current

Job overview

Project: MARVEL Strike Force


  • Corrected, modified and upgraded software to improve performance and readability.
  • Wrote clean, clear and well-tested code.
  • Written code in various languages such as C#, HTML, JavaScript and CSS.
  • Worked with various testing and production environments.


Technologies: Unity, C#, JavaScript, HTML, CSS, AWS, JIRA, Confluence, TwinGate, Perforce, Docker, MongoDB, SparX, Playgami.

ArtPlacer

Unity Developer
12.2021 - 03.2023

Job overview

  • Corrected, modified and upgraded software to improve performance and readability.
  • Wrote clean, clear and well-tested code.
  • Written code in various languages such as C#, HTML, JavaScript and CSS.
  • Worked with various testing and production environments.


Technologies: Unity, WebGL, C#, JavaScript, HTML, CSS, AWS, Cloudfront, Heroku, Lambda Test, Asana.

Instituto Leonardo Da Vinci

Professor Coordinator
06.2020 - 04.2022

Job overview

Professor Coordinator at "Tecnicatura en Videojuegos"

(Videogame Bachellor Degree)

  • Established clear communication of learning objectives to more than 40 professors each semester.
  • Attracted hundreds of students to study video games.
  • Solved student and professor issues every day.
  • Lead 4 Team Leaders.
  • Solved conflicts between different team leaders with mutually beneficial agreements for both parties.
  • Attended extracurricular activities.

Manufactory

Game Desinger
02.2022 - 08.2022

Job overview

  • Generated and prototyped game modes.
  • Designed multiplayer arenas, weapons, skills, AI and objectives.
  • Communicated and coordinated with art, production and programming teams.
  • Managed time effectively to meet deadlines.
  • Designed with technical limitations.

TGA

Unity Software Engineer
09.2021 - 02.2022

Job overview

  • Proved successful working within tight deadlines and fast-paced atmosphere.
  • Participated in continuous improvement by generating suggestions, engaging in problem-solving activities to support teamwork.
  • Identified issues, analyzed information and provided solutions to problems.
  • Generated new features for various parallel projects.


Technologies: Unity, C#, UniRX, Unity CI, Bitbucket, Jira, AWS, Figma.

Game Disease

Game Designer
12.2021 - 02.2022

Job overview

  • Designed new features for Blockchain games.
  • Written documents and white papers.
  • Incentivized users with events and rewards.

Instituto Da Vinci

Video Game Professor
02.2014 - 09.2023

Job overview

Video Game Development Professor

  • Lead teams of over 10 students to finish final projects in time.
  • Managed weekly sprints and testing sessions.
  • Solved conflicts between team members with mutually beneficial agreements for both parties.
  • Was in charge of more than 600 Game Design and Production classes totaling thousands of students.
  • Made use of deep knowledge of most aspects of Unity game engine.
  • Exercised Agile methodology across more than 10 semesters.

Fundación UADE

University Professor
07.2019 - 08.2022

Job overview

Video Game Development Professor

  • Lead students to finish projects in time.
  • Managed over 30 weekly sprints and tests.
  • Solved conflicts between team members with mutually beneficial agreements for both parties.
  • Was in charge of over 80 classes of Game Design and Programming.
  • Made use of deep knowledge of C# and good programming structures (SOLID and Programming Patterns).

AABB Games

Game Designer
02.2018 - 07.2018

Job overview

  • Generated and prototyped 2 games, including card games with potential to be digitalized.
  • Designed open world locations, events and 4 unique personalities that affected gameplay.
  • Designed 4 classes with 4 abilities each and interactions based on 4 personalities, totaling 16 unique characters and 64 abilities and interactions.
  • Pitched and Documented over 3 games, including pitching to Universal Studios.
  • Communicated with art, production and programming teams in weekly meetings.
  • Managed time effectively to meet deadlines.
  • Designed with technical limitations.

Education

Instituto Da Vinci
, Balvanera, Capital Federal, Argentina

Bachelor of Video Game Development from Game Design
02.2010 - 02.2014

Colegio Grilli Canning
, Canning, Ezeiza, Argentina

Bachelor of Economics from Secondary Education
01.2000 - 12.2008

Skills

Game Development

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Software

Unity Engine

Unreal Engine

C#

JavaScript

WebGL

Android

IOS

Web3 / Blockchain

Git

Certification

International General Certificate of Secondary Education

Timeline

Senior Client Engineer

Trick Studios/Scopely
08.2023 - Current

Game Desinger

Manufactory
02.2022 - 08.2022

Unity Developer

ArtPlacer
12.2021 - 03.2023

Game Designer

Game Disease
12.2021 - 02.2022

Unity Software Engineer

TGA
09.2021 - 02.2022

Professor Coordinator

Instituto Leonardo Da Vinci
06.2020 - 04.2022

University Professor

Fundación UADE
07.2019 - 08.2022

Game Designer

AABB Games
02.2018 - 07.2018

Video Game Professor

Instituto Da Vinci
02.2014 - 09.2023

Instituto Da Vinci

Bachelor of Video Game Development from Game Design
02.2010 - 02.2014

International General Certificate of Secondary Education

11-2008

First Certificate in English

12-2007

Colegio Grilli Canning

Bachelor of Economics from Secondary Education
01.2000 - 12.2008
Nicolas MagnoVideo Games Developer & Designer